Gravity Rush
Gravity Rush was one of those games I wanted before I even had a PS Vita. The concept alone — shifting gravity to fly, fall, and fight across a floating city — was enough to sell me on it. After playing the first two chapters plus some free-roaming on launch day, it was immediately clear this was going to be special. Super fun from the first hour.

The story
You play as Kat, a girl who wakes up in a floating city called Hekseville with no memory of who she is. She can control gravity thanks to her strange cat Dusty, who grants her the power to shift the direction of gravity at will. The city is under siege from gravity storms that tear pieces away from the environment, and from strange black creatures called Nevi. Kat sets out to protect Hekseville — and to find out who she really is.
The story is deep, interesting, and genuinely fun, but it leaves you with questions. By the end you’ll be wishing for more answers. It’s not a flaw exactly — more a sign that the world is rich enough to want more of — but don’t go in expecting full closure.
Controls and gameplay
The controls click quickly. Shifting from the ground into a wall or launching yourself through the air in any direction feels natural after just a short time with the game. Traversal is an absolute joy — so much fun that even with warp gates available for fast travel, I usually preferred to fly there myself.
The one rough spot is air combat. On the ground it’s clean: target the Nevi’s weak spot, hit square, done. In the air you launch yourself at the enemy, which means missing the more agile Nevi is easy and frustrating. The fix I landed on was stopping mid-air, resetting, and re-attacking — it does less damage but it lands, and that’s what matters. Other reviews made this sound worse than it is. It needs some learning, but it’s not a dealbreaker.

The world
Hekseville is a beautiful place to explore. The environments are visually unique — not technically top-notch, and the draw distance can be limited, but you barely notice it because moving through the world is so engaging. Floating around the city never gets old.
Scattered throughout are glowing crystals you collect to upgrade Kat’s abilities, and challenge missions that test your precision and timing. Competing for gold ranks and checking the leaderboard gives the side content real replay value. Arriving at the fourth and largest city felt like a genuine milestone.

One thing that deserves more attention: the soundtrack. Almost nobody talks about it, but it’s really enjoyable throughout — and the animated intro sequence is something you should watch without skipping. It sets the tone perfectly.
DLC
Picking up Gravity Rush in launch week came with the Military Mission Pack for free, which was a nice bonus.


Finishing the story left me wanting more — and apparently I made it look easy.

The Spy Pack arrived shortly after — a new costume for Kat and some additional story content. Good fun, though it doesn’t add much to the main narrative.


Then the Maid Pack dropped, and that was the last piece.

100%
YES! 100% on Gravity Rush. Every challenge, every DLC, every trophy. It’s been a great journey — easily the best game I’ve played on the PS Vita so far.

